![]() ![]() Note: Drops several harmless orbs above an enemy that explode into black balls that go active after a few seconds. Essentially a Darkness-type version of Dragon. Note: Releases a purple orb that releases purple flames constantly. The thunderbolt deals Thunder-type damage, while the cloud deals Darkness-type damage. Note: Creates a single purple thunderbolt above the enemy that falls quickly onto them, creating a purple cloud. Adding a Guide's Card will make the orbs home on foes, allowing it to deal extreme damage thanks to its very high burn rate. Note: Creates many large orbs in a rectangle-shaped area around the targetted enemy. Note: Essentially a stronger version of Dragon with a larger base orb. Note: Drops three terrain-piercing spikes on enemies. If it is created underground, the skull will immediately explode, as the skull does not pierce terrain (although the clouds do). Note: Creates a skull on an enemy that explodes into a ring of poisonous clouds shortly after. Note: Creates a shuriken right on an enemy that constantly release huge flames that go up. The orb creates ~15 small pellets that slide on the ground on contact with an enemy. The bolt creates a large shuriken-shaped explosion that deals splash damage. Note: Shoots a long bolt in an arc that homes on enemies. Note: Shoots 5 short beams, one after the other. Note: Essentially a stronger version of Frostburn that releases even more flames. Note: Releases a purple orb that releases purple flames in all directions, similar to Charge Ring. Note: Drops a large flattened spike right above the enemy. Note: Shoots two skulls in a manner similar to Poison Blast, except instead of creating poison clouds constantly, they release elongated clouds in all directions on contact with something. It drops to the ground and stays on it until it disappears. Note: Creates a flame right above the target. ![]() The orb slides on the ground and on the ceiling. Note: Creates a grey cloud that floats up, constantly dropping blue pellets. Note: Essentially a stronger version of Arc Bolt that creates a huge orb instead of a big shock on contact with the ground. Note: Shoots a green terrain-piercing beam that creates a ball-shaped explosion on contact with an enemy. Note: Makes it rain ~10 cyan flames that drop to the ground and stay there for a while. Unlike those of Volcano from vanilla SR, they do not fall to the ground. Note: Shoots a purple orb that releases ~7 flames that go up in the sky. Note: Shoots a large gravity-affected spike that slides quickly on the ground. These skulls come one after the other, each skull being slower than the other. Note: Shoots three skulls that release poison clouds. Note: Shoots a flame that bounces on the ground like a fireball. The bolt creates a large shock on contact with the ground or an enemy. Note: Quickly shoots a bolt in an arc that homes toward enemies. ![]() Note: Shoots a fast laser that pierces through walls. Creates two pellets in the sky that aim towards the target. However, they deal a lot of damage, and usually have high range and intense effects. They are limited to 50-60 AGI without Quick's Card, making them quite slow compared to most classes. Orbs are usually, if not always, ranged weapons. Unlike most weapons, they do not need MP to be used. There are a lot of different orbs, with many different effects. Orbs are the weapons used by Magicians in Stick Ranger. ![]()
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